

The PSP uses Sony's recently created "cross media bar" interface. Ergonomically, the device is OK but not great as with most handheld gaming devices, you'll have to do a little finger stretching every 15 minutes or so to keep from cramping up. In lieu of the PS2 controller's four total shoulder buttons, the PSP has two: one per shoulder. The analog controller (located just below the four-way directional pad) is surprisingly responsive. Although not a lightweight, it's by no means a brick, nor, we suspect, would it be especially durable in a fall you'll want to treat the PSP just as gingerly as an iPod or a Palm-style PDA. Weighing essentially the same as the Nintendo DS (6.2 ounces, including removable battery) and measuring 6.7 by 2.9 by 0.9 inches (WHD), the body feels well built and solid in your hand. It's one of those gadgets you immediately want to get your hands on but vigilantly want to protect once you set it down. It may not be the best handheld media product on the market, and the games lack the innovation of ones on Nintendo's portables, but as an all-in-one device, the Sony PSP is king of the hill.įrom an aesthetic perspective, the Sony PSP is a gorgeous device.
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The device is called the PlayStation Portable (PSP), and in addition to playing games of PS2 graphical quality, it can play music and movies (downloaded or via disc) and surf the Web. Sony sought to take down Nintendo by adopting the tactic that made the PlayStation 2 such a runaway success: by offering sophisticated, graphically intensive games and a heavy dose of multimedia functionality. After roughly a decade at the top of the home console industry, Sony decided to tackle the portable system market-one heavily fortified by Nintendo's Game Boy Advance and DS.
